Saturday, September 28, 2024

Tiger 8th November 1975

Toothache and blogging are not a good match. Expect me to rate some of these stories lowly this week, purely down to the discomfort I am experiencing as I write this. I always try to be positive, so on the good news front, my wife is plying me with whisky as a painkiller. Expect plenty of typos and mistakes further down the blog, I will have to come back later in the week and correct them all!

8th November 1975

Johnny Cougar

Johnny Cougar is back from retirement and embracing life with a new attitude. Now he is full of jokes and energy, and in the first panels, we see his new attitude as he throws a bucket of water over Splash to liven him up. 

At breakfast he leapfrogs over a waiter, disturbing the other diners, and although he pays for the damage with a bundle of notes and a smile, Splash is unhappy with Johnny's approach. 

That night he is scheduled to fight Ossie the Ostrich, and Splash warns Johnny to avoid Ostrich's nose as he's very sensitive about it. Johnny agrees and then surprises the crowd by walking over the tops of their chairs towards the ring, before leaping through the ropes. Without pause he tweaks Ostrich's nose, ostensibly to get things moving, while a horrified Splash looks on. 

I don't think I like this new attitude from Cougar. I have always found his humour to be a little cringe, and now it is turned right up, dominating the story throughout. I found it to be more silly than funny, although surprisingly I found myself reaching the end of the story and thinking I quite liked it. The artwork certainly readdressed the balance, and although Ossie Ostrich could have looked silly on the page, he looked quite believable. The sight of Johnny walking across the seats again set the alarm bells ringing, but once again the artwork depicting it looked fantastic and helped sell the concept to me. A curious issue, one that I shouldn't have liked, yet I found myself enjoying it far more than I'll ever admit.  

Rating: 7/10

Best line: "Cougar disagree! Cougar been too serious in past...now make up for it!"


Billy's Boots

Billy is facing a vote from the lads in the Merrydowners to see if he can play for the team. The meeting is scheduled for that night, and coming home Billy finds a note from his friend Jimmy, telling him that he's organised for them both to play for another team that afternoon,. 

Billy arrives to find that the team Jimmy has got them into is called the Crusaders, and they are mostly older than them. The Crusaders aren't too fussed about a couple of schoolboys playing from them, and Billy and Jimmy are cast out to the wings where they barely see the ball. 

The boys decide to take matters into their own hands, and finding some action Jimmy sets Billy up to score his first goal. This dynamic partnership continues and by full-time time Billy has a hattrick, and the Crusader players congratulate them on their performance;

Billy returns home triumphant but still faces his problems with the Merrydowners. At the meeting, one of the boys tells the rest of the team that Boilly deserves to play as he scored three goals for the Crusaders that afternoon. The other boys are swayed, but the threat of being punched by the bully Dixon scares them all into voting against Billy. The meeting ends with  Billy out of the team, and a laughing Dixon tells him he can still try out for the boxing team. Tossing him some gloves, Dixon threatens Billy with a test to see if he can survive. 

An uneven episode this week. I am yet to truly get a handle on the Merrydowners, and the diversion to the Crusaders game was a distraction that didn't add to the story to any great extent. The conflict between Billy and Dixon is shaping up nicely and I was surprised that the story wasn't more tightly focused on that this week. The ending restored this focus, and a solid episode next week will have me feeling a lot better about the whole thing. Dixon is a good character and captures well the traits of many a young bully. Seeing Billy dealing with such a character should give the story a nicely grounded esthetic and make Billy a sympathetic character. There was of course a cameo appearance by Billy's Gran this week. She didn't add a whole lot to the story, but I always appreciate her appearances. I should also note that immediately following this week's story was a new feature - Billy's Sports School. I have fond memories of this feature from my youth, and it was interesting to see its humble beginnings here with Billy requesting tips for future issues. I won't be covering this feature in future blog posts, but it was an integral part of the comic when I was reading as a boy, and I would be amiss if I didn't mention it here.   

Rating: 6.5/10

Best line: "He didn't play for the Crusaders...they're all men!"



Martin's Marvellous Mini 

Martin is leading the mini class of the twenty-four-hour race when disaster strikes. A puncture sees him crashing off the track and although he escapes unharmed, the mini George is badly dented and covered in the firemen's foam. 

Abandoned by the fans, the two are downhearted about their situation. However, Albert Twastle appears with a job for them, a job that involves visiting the Fun In The Sun island to help him with publicity. 

The island lives up to its name as the approach by helicopter. Upon landing, Tiny and Martin are quite taken by the world's biggest Helter-Sklter, Verntureing to the top they find a two-man car and without waiting they take a ride down. Coming around the final bend they find that the building hasn't been finished yet and the slide ends abruptly. They shoot off the end of the ramp, luckily landing unscathed in the water below. 

Next is the the biggest thrill-car race in the world, with a high-speed dodgem car. As they climb aboard, Albert tells them that they've never been used before and they might be dangerous. The warning comes too late, and Martin has already pushed the started button, the strip ending with the car speeding towards the first corner and the boys having no idea what lies ahead. 

A surprisingly fast change of pace as the boys crash out of the race. Last week I assumed that they would be OK to rejoin the race, so I was surprised here to see, after all the build-up, that they are out of the race in an event that covers only the first few panels of the story. The second half of the story had a different tone to it, and although it's set on an island, it feels removed from the Haiwaii story. The Helter Skelter seems to be very English, and slightly out of place here, although it did cast up some fun images of the lads impulsively riding down it. The final image of the two lads in the high-speed car was the highlight of the strip, and this story offers some potential. I'm not sure how far this storyline could be ridden, although I am secretly hoping we get several weeks of this before we move on to the next thing. 

Rating: 7/10

Best line: "Martin's my best pal...I've got to get out there to help!"


Tornado Jones

Tornado Jones has accepted a challenge from Harvey Halliway to fly his specially designed man-powered flying machine. It's not going well and the strip begins with Jones crashing through a fence on a cliff top. He is saved from going over by a stretch of barbed wire snagging his tailplane and soon Havey is running to help him out. 

Halliway's intentions aren't what they seem, he tells Tornado Jones that the angle he is poised is perfect for takeoff. Despite Tornado's protestations, Halliway snips the barbed wire, sending him over the cliff and into the air. 

Although he manages to get the machine flying, Tornado's only thoughts are on landing, He manages a crash landing in a haystack, emerging as Halliway appears on a push bike. Halliway is overjoyed with the flight, telling Tornado that after a few adjustments, they will be ready for an official flight. Tornado is irritated to hear this, telling him that the machine is a death trap and that he is quitting immediately. 

I expected the panels showing Tornado Jones in flight would be the best parts of the strip, offering an interesting sight we hadn't seen before. However, the best panels of the strip were the ones focused on the characters, and in particular, their faces as they interacted. Tornado Jones stabbing his finger into Halliway's chest and telling him he was quitting was the pick of them, although the groundwork had been laid long before this. The first panels showing Jones caught in the fence didn't deliver all they should have, and it was only once Halliway arrived that we had some conflict that the strip took off. It was an uneven flight, Jones piloting the machine was no match for the drama on the faces of the two men, and the flying scenes failed to rise above the human drama of the story. I thought I would have liked this more than I did, and once again I am drawn to the conclusion that the best stories concentrate on the characters rather than their actions and circumstances they are in.    

Rating: 6/10

Best line: "So for the official flight, you can find yourself another idiot - because I'm quitting - right now!"

Skid Solo

Skid has found his way to an unnamed South American country for an invitation race at Stevenstown. travelling by boat they arrive at Tevenstwn where they are greeted by Lancelot Crumway, their wealthy host and organiser of the Stevenstown Gold Cup for Sports Cars.

Crumway is proving the three race cars for the race, as well as owning the road repair company that is fixing the holes on the road before the race. His wealth is obvious as he offers Skid a selection of his own sports cars for the race, before telling them that he also owns the track. 

Later Skid and Sandy admire the large gold cup on offer, and Skid comments that he may be making a lot of money out of the race, but if he loses that cup tomorrow he will lose a lot of cash, as it's made from solid gold. 

The race is as expected. It's tight, but after pushing the other two drivers hard, Skid is victorious. After the race all are happy- Crumway has gained a lot of publicity, while Sandy is eager to get his hands on the gold cup. It is then that Skid explains that they don't actually win the large cup they saw the previous day, that stays at the race track, and instead, he has been presented with a much smaller replica. 

I didn't find the ending of this story very satisfying, and despite some nice little moments earlier, it didn't offer anything of interest anywhere along the line. It was all very pleasant and dare I say it, a little dull. The race could have been better, and even with two car crashes, it remained sedate. The outcome was never in doubt, and the humour and drama of the gold cup didn't raise any expectations for anything better than what we got.  The most interesting panel of the entire strip was the very first one as they travelled down the river towards Stevenstown. An unusual situation and mode of transport had me curious about what was to come, although I didn't know at the time that what was to come was disappointent. Skid Solo has slowed of late, what we need is a fresh idea to supercharge the strip and get us back on track where Skid belongs. 

Rating: 6/10

Best line: "Farewell, Mister Solo. You are a great driver...and a great man!"

Nipper

Nipper's tough landlady, Amy Felcher, is at his game and yelling advice to him through a megaphone. 

Although Nipper doesn't like the delivery, he does remember what Amy told him about the goalkeeper's weakness. The opposing players try to shield their keeper, but they only make matters worse, unsighting the keeper that gifts Nipper his first goal. Nipper again reaps the rewards of Amy's advice as he bangs home his second, and as he comes off the field Amy tells him that she'll soon have him back in the first team. 

Amy may have helped him at the game, but Nipper is determined not to go back to her house. Making his excuses to the team, he slips away quietly and starts to make his own way home. A car pulls over to offer a lift, an offer Nipper accepts before realising that it's Amy. She is angry that he's tried to trick her, and as Nipper gets in the car she tells him that first thing on Monday she's going to sort him out, starting with a decent set of clothes. 

Oops. I think I may have been calling Amy Felcher "Amy Fletcher" in previous blog posts. Let's hope that she doesn't find out and come for me. That aside, this is all very entertaining but not enough to have me fall in love with it. Just like last week, the panels with Amy were the best, and without her on the page, the story became a whole lot less interesting. Two great Amy moments bookended this week's strip, with her first appearance yelling through the megaphone setting the scene for all that was to come. Her final appearance in the end panels was equally important as she chastised Nipper and prepared us for next week's issue. In between we had football, and for the first time in my life I found myself thinking that what was happening off the field was more important than what was happening on it. Nipper's battle to get back in the first team is nowhere near as interesting as his battles with Amy and with that battle taking centre stage next week we should see some sparks fly.   

Rating: 6/10

Best line: "Just look at the state of you...scruffy little wretch! First thing on Monday we're going to change all that! 

Roy Of The Rovers

Melchestrer Rovers are playing Eastgate at Eastgate Stadium, the only first-division ground on which Roy has never scored. Roy has taken a casual approach to the game in the build-up, and as the game begins he continues with this attitude. 

Making an early run, Roy tries his luck from long range, only to see it easily saved. The Eastgate manager tells his players that Roy is desperate to score, and they begin to put pressure on him all over the park. The next time Roy receives the ball, two defenders rush him, only for Roy to slip a long ball through that opens up the defence and leads to Blackie Grey scoring the first goal. 

Later Roy saunters up the field with the ball, and once again as the defenders come at him he slips the ball forward for Geoff Giles to run into for another east goal. Ciming off at halk time the Eastgate fans tell Roy that it's just two lucky breakaway goals, to which he responds that's football. In the dressing room, the Rover players ask what they should do in the second half, and reclining on the bench with a bottle of fizz, Roy tells them just to play their natural game and not to worry. 

Roy's relaxed attitude is reflected well in the artwork and seems to have rubbed off on me. I read this quite casually, and found it a relaxing read, despite two goals being scored and all eyes turning to Roy. Roy's plan is fairly obvious to the reader and for me, the greatest surprise was seeing Roy drinking a bottle of fizzy pop at halftime - hardly the behaviour of a professional such as Roy. This is a likeable story, although we are never going to be best friends. I like the little things we see here, such as Eastgate Stadium in London, and the way that Duncan Mckay is now integrated into the team. The larger story is warm without being essential, and the pleasantness of the entire strip is what keeps me reading. Roy is currently drifting into Martin's marvellous Mini territory where the plot of the story matters less than just being in the company of the characters for a couple of pages.  

Rating: 7/10

Best line: "No I'm not...I was just waiting for Geoff Giles to run through!"


Hot Shot Hamish

Alfie McPhee is stealing the headlines and has the wages to match, yet his behaviour is beginning to annoy the rest of the Princes Park players. 

On the field, the players freeze Alfie out, ignoring his calls for a pass and instead constructing a goal without him. It's Hamish who scores the goal, and after Alfie approaches him and says he's barely touched the ball. Hamish tells him to relax, but Alfie gets angry, telling Hamish that he's the best player in the team and the other players don't like him because he getting more wages. 

At half-time there is further conflict when Alfie has no tea and biscuits and the other players tell him that a rich man like himself can bring his own, or even champagne and caviar. The appearance of Mister McWhacker does nothing to calm the situation as the players turn on him too, complaining about Alfie's high wages. 

Back in the field, Alfie is determined to get the ball, tackling his teammate Hamish from behind and dribbling towards the goal. He scores, much to the delight of the crowd, although we can see Hamish turning red and being restrained by a fellow teammate. 

Seeing Hamish being tackled by his own teammate was one of the best moments of this week's entire comic. Alfie McPhee really has gone from zero to a hundred in the last few months, and he is currently driving the storyline in a way we haven't seen from any other character in the last two years. Hamish is a bit player in his own comic, although the final panel of Hamish in a rage suggests he will have a lot more to say next week. Strange to think that Alfie has only been with us a short time, yet we see him given this angle in the story already. It feels tacked on to the story of him arriving at the club, and it's curious that another player wasn't cast in this role rather than have McPhee star in two storylines back to back. Hardly a complaint as this is the best story this week, and with Hamish about to explode, next week could be even better.   

Rating: 8/10

Best line: "We didn't think a rich mon like ye would bother with such stuff. We thought you'd brought yere own champagne and caviar! Haw, haw!"

Issue final ratings:

Overall: 6.5/10

Best Story:  Hot Shot Hamish 

Best Line: "Cool it, Hamish...not the red rage of the Balfours...not now! Ye canna thump a mon who's just scored a goal for yere side!"

Best Panel:


Roy's Sports Quiz:



Saturday, September 21, 2024

Tiger 1st November 1975

Happy Birthday to me. My football team won, I had a big night out, and I woke up without a hangover. Things are finally looking up. Things are also looking up on the pages of Tiger as several stories have gone up a gear. Not everything was great this week, but there were a lot of good things here, and reading this week's issue was a fine way to round out my birthday weekend. 

1st November 1975

Billy's Boots

With all the first team dropped except for Billy, it is a new-look Groundwood team playing this week, and they are struggling early on. Ordered to stay up front, Billy hasn't had a touch of the ball, and he takes matters into his own hands, dropping back and making a tackle to gain the ball. From there he dribbles upfield, beats a couple of players, and puts the ball in the back of the net.

His team may be happy, but Mr Harris isn't, and he immediately pulls Billy from the field for disobeying him. However, that isn't the end of football for Billy, he still has a game for the Merrydowners the next day. The local boys are pleased to have Billy in the team, although he does face resistance from one lad called Dixon. 

The game is played on a rough pitch, and Billy has a lot of trouble in the first half, giving Dixon more fuel for his complaints about Billy. However, in the second half his boots take a hand, and Billy sets up one goal and scores one. This is enough to be invited to play again, although Dixon is again vocal in his dissent and calling for a vote about Billy's place in the team. It should be a vote that Billy easily wins, but in the last panel, we see Dixon threaten to punch anyone who votes against him, making Billy's position look quite precarious. 

This was a story of two halves, and for me, the first half was the better half. I enjoyed seeing Billy taking control of the situation, and although Mr Harris has won this round we did see Billy prove a point. I am finding Mr Harris to be a better foil to Billy than the previous Mr Renton, although I would be hard-pressed to tell you what the difference is. Perhaps Mr Harris is a little more stern, and with the nickname of Hardnut Harris, he certainly has a lot to live up to. The second half of the story featuring the Merrydowners is fine enough, although it failed to grab me in the same manner as the first part of the story. I don't like Dixon, yet I'm not moved enough to care about the story and what happens to Billy. I have a feeling Dixon may be just a stepping stone to a much longer story about the Merrydowners, and as such I just want to see this conflict wrapped up so we can move to something more interesting. Next week could be a make-or-break issue, and I'm hoping for a lot more Hardnut Harris and a lot less Dixon. 

Rating: 7/10

Best line: "Get back up the field, Dane! Do as I told you!"



Skid Solo

In the town of San Juan, two boys are scaring the locals with their reckless driving. Skid has become involved and as the strip begins he is promising to have a word with the boys' father.

The boys' father is Senor Grady, the richest man in the state, and he lives in a place befitting his position. However, he doesn't like Skid's story and refuses to believe a word of it. The two boys tell their father that they've had fun but never hurt anyone,  and they even offered Skid a ride last week when he was in trouble. With this Skid is told to leave and don't come back. 

This he does, but back in San Juan he has a plan. Sandy has made some adjustments to Skid's car and Skid takes it out into the desert to await the boys. Ten minutes later, Skid has his first victim. Ramming his car hard behind one of the boy's vehicles, Skid shunts him across the desert at high speed. After ten minutes the boy is suitably scared, and Skid commands him to get in the car with him.

Back in San Juan, Skid finds the other troublemaker and hooks his car behind him with a rope and his towbar. Dragging the car and driver backwards into the desert, Skid gives another display of awesome driving, scaring the second son straight in the process.  

Back at the Grady Ranch, Skid lets the boys explain what has happened. This time they tell the truth and apologise. Senor Grady also apologises and promises Skid that he will have no more trouble. The story ends with the people of San Juan celebrating, while Skid has one more twist in the tale. There is a sign erected at the edge of the village stating no cars are allowed. This is the work of Governor Bill Henson, who just so happened used to drive on the Grand Prix circuit with Skid and owes him a favour. 

This was better than last week's episode, but not enough to move the needle of public opinion - namely me. Justice was served, and although it wasn't believable I was just happy to see this dealt with in an efficient manner. As usual, the images of the cars and Skid driving were great, although, without a strong plot to back them up, it didn't amount to much. Surprisingly, the part of the story I enjoyed most was seeing the residents of San Juan celebrate. This was a moment of levity after two pages of Skid Solo's dour expression, as well as signalling that the story was coming to an end. Skid is usually one of the most dependable stories in the comic, so this misstep will soon be forgotten as better stories come along, but for now, it is a black mark on an otherwise excellent strip. 

Rating: 6/10

Best line: Aye...it's not what ye know...it's who ye know!"


Martin's Marvellous Mini

Tiny and Martin are reassembling Geoge after he had been crated to send to Hawaii. They make short work of this and three hours before the race is due to start they are on the track and ready to test the car. 

The car is better than ever, and Martin breaks the lap record for a mini in his practice run. Hopes are high for the race, and the whole place is buzzing about the speedy little mini. The race starts as you may expect, with Martin racing out to an early lead in his class. In the pits, Tiny is asked for an interview, and he gleefully agrees, feeling somewhat like a movie star. However, things take a turn halfway through the interview as it's announced that Martin has lost control, and in the final image, we can see the mini flipping over in what looks like a bad crash. 

What joy we see on Tiny's face, and this infused the entire strip with an energy that carried us throughout. After the issue of George being reassembled was quickly dealt with, the rest of the strip remained focused on the energy and excitement of the mini-race and the fast times of Martin. Seeing everyone so excited on the page carried over to the reader, and it was hard to read this with a smile on your face. I could have chosen a number of panels as a favourite, and there were three showing Tiny's expression that stood out in particular.  This was just the tonic we needed after a flat Skid Solo issue, and with the colour of the page jumping out at me I am again enthused for what follows.  

Rating: 7.5/10

Best line: "You keep driving like that, old pal, and this time tomorrow we'll be the mini champions!"


Nipper

Nipper has been sent away to live with the fearsome Amy Fletcher, and much to his chagrin she has turned up to his next game with a loud hailer to keep him in line.  

The torrent of loud advice proves to be a distraction, and Nipper gets off to a poor start. However, things improve as he gets his head into the game. He makes a break that looks promising but comes undone when the opposition fans decide they have had enough of Amy's foghorn, snatching it from her hands and throwing it onto the field. Unluckily for Nipper, it hits him in the head, and he gains the disapproval of the referee. 

Returning the horn to Amy, Niopper tells her to knock it off as she's making trouble for him with the referee. She agrees and tells him she has some advice for him now that she can see who is the goalie for Carford. 

Next time Nipper breaks away with the ball, several players call for him to pass, while from the stands Amy urges him to remember her advice and to hold on to the ball. A confused Nipper is dazed from all this conflicting advice and worried that he will never make it back to the first team.

Amy Fletcher is continuing to deliver, and seeing her with her megaphone was a good laugh. The rest of the story was no match for her character, and although she was good the rest of it failed to meet my expectations. Seeing Nipper being yelled at by various people while looking confused on the pitch didn't make for the most compelling of stories and with little agency, Nipper became just another figure on the page. Amy Fletcher carried the story for the panels she appeared in, but it's Nipper's name across the top of the story, and I would have liked to see him have a little more control over what was happening in the story. It wasn't a bad story, just a relatively boring one, and I can only hope next week Nipper emerges from this mess as a strong character to match the unsinkable Amy Fletcher. 

Rating: 6/10

Best line: "That noise is deafening...she's got to be stopped!" 


Johnny Cougar

Johnny Cougar is midway through his fight against Hardy Steele, a matman well-known for fighting unfairly. Steele has a badly cut eye and the referee is about to stop the fight, although Cougar is suspicious. Approaching Steele with a towel, Johnny suddenly grabs him and wipes at his eye. The blood is wiped away revealing no cut at all, and Johnny points out that Steele has been using a blood cachet to feign injury. 

The fight resumes and a furious Steele attacks Johnny, using Johnnys hair against him. Steele has the advantage for the next few panels until Johnny decides enough is enough and launches an attack of his own. This proves decisive, and Johnny makes the pinfall that wins the bout. 

A victorious Johnny tells us that he once again enjoys wrestling and he is much happier now, before putting an exclamation point on it all by tipping a bucket of water over Splash. 

I thought this story had more gas in the tank, and I was surprised to see it splutter to a stop in this issue. It ended as we always knew it would with Johnny victorious, and although I am glad about that I would have liked a little more meat in the finish. Johnny revealing that the blood was fake was predictable and believable, although I did have to suspend belief for his final pinfall. It looked so extreme and unbelievable that it took me out of the story as I began to question why the writer and artist would elect to finish in such a manner. Still, it was attention-grabbing and certainly stood out on the page. Aside from this, the story was strong and ended as it should with wrongs righted and the good guys winning. This has been a curious story, with intrigue at the start and the developing character of Hardy Steel. If appeared to have a sheen of greatness on it, but upon reading it has been proved to be a fool's gold as every week I leave disappointed. So much promise yet so little delivered, I know Johnny Cougar can be better than this and I have high expectations for whatever story follows. 

Rating: 7.5/10

Best line: "Cougar think it heap time he launch attack!"


Hot Shot Hamish 

Hamish has introduced a new player, Alfie McPhee into the side, and he is soon the star of the team. However, he is starting to get a big head, and lapping up all the attention he can get.

This doesn't sit well with Hamish the team, although McWhacker sees it differently and offers McPhee a contract extension to two years. This also comes with a hefty wage increase, and soon McPhee is dressing like a peacock, indulging in all the perks of being a star such as opening nights for films.

McPhee arrives late to the next game, although dressed to the nines, and while Hamish and the team warm up on the pitch McPhee is still getting changed. Eventually, he appears on the pitch, and there are grumblings from the team that he came out late on purpose, just to show off.

Funny how quickly you can turn on a character. A few weeks ago I liked this fresh-faced youngster and now I find I despise him. This is a testament to the quality writing of the story and the believable way the character has changed with his fortunes. None of it has felt jarring, and I have happily gone along with the ride as McPhee has evolved to where he is now. I would like to see Hamish a little more in his own comic, although I recognise the need for a strong supporting cast and stories focussing on other characters. The stage has been well set, and I love to see a hero fall from grace- something I fully expect to see in the following issues as McPhee is humbled. Plenty at stake, great looking artwork, and the ever-lovable Hamish, this is another strong entry for Hot Shot Hamish, and despite not being the highest-rated strip in this week's comic, it is still my favourite. 

Rating: 7/10

Best line: "Huh! Ye'd think he was the only player in the team!"


Roy Of The Rovers

Melchester Rovers are preparing to play against Eastgate at Eastgate Gate stadium in London, the only first-division football ground in the country where Roy has failed to score a goal. 

The pressure should be on Roy, but he is relaxed throughout the buildup, concentrating instead on the snooker game he is playing, and sleeping on the bus on the way to the ground. He even tells the media that they took the day off before the game to play a round of golf.

The Eastgate manager is confident of a win and even goes as far as to bet fifty pounds that Roy won't score a goal. This looks like a foolish wager as within minutes of the kickoff Roy has the ball and is breaking away toward the goal. 

What a beautiful-looking stadium East Gate is. The opening panel gives a wonderful insight into the scale of the ground, and one can only imagine how it must feel once it's full of screaming fans. I like the way this story has been tackled, and the way in which Roy is diffusing all the pressure. It is a low-key approach in the face of constant drama, and I found the story to be as relaxed as Roy himself. Despite football appearing in only a couple of panels this was a story that stayed focused on the team and their preparations for the game, which made it all the more exciting when it did eventually kickoff. The was a simple joy in seeing Roy playing snooker with the boys, and Penny's little pep-talk a few weeks ago has obviously not been forgotten by Roy or the writer. A gentle start to the story, but one that delivered an insight into Roy and his approach, and with the game now started things should ramp up in the coming weeks. 

Rating: 7.5/10

Best line: "I think I'll go for a red ball in the top, left-hand pocket, and run the cue ball back down the table to line up on the green!"


Tornado Jones

Tornado Jones has accepted a challenge from an aerodynamic expert called Harvey Halliwell to try and fly an unlikely-looking flying machine. Called the Pedo-Plane, it has been designed for man-powered flight, that power coming from Tornado Jones and some furious pedalling. 

With a ten thousand pound reward on offer for the first man to fly a mile around a figure eight course, Tornado can see why the designer is so enthusiastic about the project. Jones manages to take off well enough, but attempting to turn left he begins to lose control. Overcorrecting, he returns to Earth, although he still can't control the plane. Skidding across the turf he finds himself heading for the edge of a three-hundred-foot cliff in a literal cliffhanger to take us through to next week. 

I enjoyed this far more than I expected. The plane looked a lot of fun and delivered several arresting images on the page. I'm sure that name would fly nowadays, and seeing the word "pedo" on the page did jump out at me. That aside, this is probably the best we have seen of Tornado Jones this far, and after a shaky start, I am beginning to warm to the character and the story. Having another character with him certainly helps a lot, something I was asking for a couple of weeks ago, and without Jones carrying the bulk of the story on his shoulders, it became far more balanced. It also meant a lot less monologues, and we actually got some real dialogue on the page. This is a steady improvement, and we are on a good trajectory for the forthcoming story arc.  

Rating: 7/10

Best line: "Brakes! Where are the perishing brakes? I can't stop this thing!" 


Issue final ratings:

Overall: 6.5/10

Best Story:  Roy Of The Rovers 

Best Line: "You're off, Dane! I told you to stay upfield...and I expect my orders to be obeyed! Go and get changed...I shan't need you again..." 

Best Panel:


Roy's Sports Quiz: 



Saturday, September 14, 2024

Tiger 25th October 1975

There are a couple of weak spots in this week's comic. It starts slow and several stories are inconsistent. However, it ended on a high, and the final three stories restored the balance. Interestingly, these last three stories were all football stories. I think that probably says more about me than the comic. Perhaps I am compensating after seeing my team underperform this week - although if that is the case then the football stories would be my favourites every week. Again, that probably says more about my team than the comic...  

25th October 1975

Skid Solo

Skid is travelling in Mexico when his car breaks down, leaving him, Sandy and Tommy stranded. Lucky, two young men arrive in a couple of sports cars and offer the group a ride. It turns out that these two young men are competing brothers, and Skid and the others find themselves caught up in a race between the two back to San Juan, a race that ends with the cars smashing through a local market before dropping Skid and his friends off.

Skid is concerned about the damage to the market, but the brothers speed off saying that their father will pay for the damage caused. Skid speaks to the locals about this and is told that the boy's father brought them cars three months ago and since then this has been a regular occurrence. 

Skid stays overnight as their car is fixed, and the next day he can see the two brothers again speeding around the desert, this time stirring up a stampede of cattle. This stampede runs amok through the village, and Skid's car suffers heavy panel damage, leaving Skid angry and promising the locals that he will speak with the boy's father.

This isn't a classic Skid Solo story, and despite some action and a new locale, it didn't set the world on fire with drama. Very little here compelled me to turn the page, and I was underwhelmed for the most part. The positives were that the art looked good, and it is a two-part story which is in its favour. Next week it has a chance to redeem itself in my eyes, and I'm always prepared to give a story a chance to breathe. However, I'm not holding out too much hope as this felt flat and it's hard to see how it can improve next week.

Rating: 5/10

Best line: "The steers ran right through San Juan. Bet that shook 'em up!"


Roy Of The Rovers

Duncan McKay is continuing to struggle against Portdean, and when we last left him Portdean had just scored a second goal to take a two-nil lead. 

This leaves him enraged, and the next time he gets the ball he angrily kicks it down the field. Luckily Roy is on hand to make the kick look better than it really is, heading it goalwards, only to be denied by a Portdean player handling it. 

Roy lets Duncan McKay take the resulting penalty, and with only seconds to spare McKay scores the penalty to tie the game. As the team comes off the field, McKay thanks Roy for letting him restore his dignity and apologises for being an arrogant fool. Harmony is restored in the dressing room, although the strip ends on an ominous note as Blackie tells us that the next game is against Eastgate - Roy's bogey team and the only first-division ground he hasn't managed to score on.

It looks like Roy's trouble with Duncan McKay is over in a story that ended in a whimper rather than the bang I expected. I'm not sure quite what I wanted from it, but I do know that the smooth conclusion wasn't it. Duncan McKay was easily brought back into the fold after being given a chance to take the penalty which didn't quite ring true after seeing what type of character he is. He is firey and stubborn, and I think a more realistic proposition would be to have him find his place in the team without watering down his character and forcing him to give way to Roiy so easily. I am pleased to see him in the team now, and with him playing his part we should now get a good run of football stories. It's hard to believe that after twenty-one years Roy has never scored at Eastgate, but there we are, and I have a funny feeling that now Blackie has mentioned it, Roy will find a way to break his unlucky streak. 

Rating: 6/10

Best line: "If the Portdean keeper has a weakness, Duncan will know all about it! We'd be daft to waste his experience!" 


Martin's Marvellous Mini

Martin and Tiny have finally arrived in Hawaii, although their car George has not. Martin and Tiny are shocked to find out that George has ended up in Kuala Lumpur, and although they enjoy the luxurious hotel they have been put up in, both are concerned that their car won't arrive in time for the race. 

They use a borrowed car for a practice drive and manage to fit in a bit of surfing along the way. Upon returning they are greeted with the good news that George has arrived, although in one final twist, we find that George has been dismantled into crates to fit into a cargo plane.

A fairly sedate issue made all the better by David Sque's artwork. The facial expressions of Tiny and Martin are far more interesting than the story itself, and in particular, Tiny's face when he is telling Martin what happened to George is outstanding. So too are the images of the pair surfing, and although it was a simple diversion, it added a lot to the characters and their friendship. Nothing particularly taxing here, just an enjoyable time hanging out with familiar friends until something heavier arrives in the coming weeks. 

Rating: 6.5/10

Best line: "There's a letter, it says..."As you wanted your car on the first plane to leave here...we had to dismantle it and stow it in crates...to fit in the plane's cargo space!


Johnny Cougar

Johnny's fight continues this week against the dirty Hardy Steele. At the end of the last issue, Steele hit Cougar with an unseen punch.

Cougar is down but not out, and at the count of seven he regains his feet. The rest of the round belongs to Cougar as we see him go on the warpath,  and over the next two pages, we see him hitting Steele with heavy body checks and thunderous body slams. Steele is counted out and Johnny wins the first pinfall. 

The next round begins with Steele resorting to plan B. As Cougar strikes him with a forearm, Steele falls to the floor clutching his eye. Removing his hand we can see he is bleeding, and the referee stops the fight, saying that Steele cannot continue. Cougar doesn't believe it, and in the last panel of the strip, he approaches Steele with a towel in hand, telling him that he thinks things are not what they seem. 

We got a lot of wrestling action here, and although the story didn't greatly advance, there was still enough to keep me eagerly turning the pages. I like the character of Steele, and he is giving both Johnny Cougar and the reader plenty to think about as the story progresses. He's not fooling Johnny Cougar and although the first two pages featured heavy body-on-body action, it's the final panel as Cougar approaches Steele that carries all the drama. Not quite top-shelf Johnny Cougar, but not too far off it as we got a story that leaned into what it is at its core - a story of wrestlers wrestling.    

Rating: 7/10

Best line: "Get up heap fast, cowardly Jackel...Cougar not finished teaching you heap big lesson!" 



Nipper

Nipper has been sent to live in a lodging house under the watchful eye of landlady Amy Fletcher, who intends to whip him into shape. 

He has some good news when Stumpy manages to arrive, and things don't seem too bad when he discovers the meal put in front of him is quite edible., 

However, the 10pm curfew proves difficult for him, and he must cut short his time with Kerry and her friends in the evening and suffers some ridicule as he slinks away early. 

Come Saturday, some of the team also give him grief about staying in early at the lodging house. Nipper hopes to prove them wrong on the field, but the first time he touches the ball he hears Amy yelling at him from the stands and is shocked to see her there with a megaphone, ready to remind him that he is her responsibility now.

Amy Fletcher promised much last week, and this week she delivered with a strong character that stiffened a story that was getting flabby. As much as Amy is proving to be a foil for Nipper, I feel that the two have more in common than they suspect. I wouldn't be at all surprised to see the two of them forming a strong alliance in the future, as unlikely as that sounds. Or then again, perhaps not, given how unpredictable these stories can be. And that is the beauty of this comic, anything could happen, and the next twist is only a page away. I like where we are at the moment, but I am excited about where we might be going, and whatever happens next I will be here to see it.  

Rating: 6.5/10

Best line: "What happens if you're a minute late, Nipper? Do you turn into a pumpkin?" 


Tornado Jones

For his next stunt, Tornado Jones is about to plunge over Pendale Falls in a sealed barrel. Needless to say, it doesn't go to plan, and the barrel hits a rock, splitting it to pieces and leaving Jones to swim for his life. The promotor and watching cameraman are on hand to save him, although the promotor is unhappy, and tells Jones that he won't be receiving the five hundred pounds he was promised as he never completed the stunt.

Returning to his motor caravan, Jones wonders what he can do next to generate some cash. He has his answer a minute later as a chap with a cane approaches with an offer. He tells Jones that he is Harvey Halliwell and that he is an expert in aerodynamics. Taking Jones to a remote farmhouse, he shows him a fantastical-looking flying machine, one that he will pay Jones well for testing. 

The first stunt performer by Jones here is a stepping stone and merely a device to introduce his need for money. Not a lot else grabbed my eye, and it wasn't until the final panels that I began to get interested in the story. This wild-looking flying machine offers many possibilities for the story and all of them excite me. It's a step up from being shot out from the cannon and should look a lot more interesting on the page than going over the waterfall in a barrel. It's been several weeks now, and it's time for Tornado Jones to start delivering some excitement on the page. I think this new storyline might just be what is needed to ignite the story.  

Rating: 6.5/10

Best line: "Tornado, old boy, you're right back where you started...bruised all over - and dead broke!" 



Billy's Boots

The new Sports Master, Mr. Harris, has dropped the entire first eleven, with the exception of Billy, for the next game. With a bunch of misfits taking their place, Mr Harris is determined to whip them into shape, and what follows is an intense physical fitness session that has Billy questioning his methods.

Billy complains about this to his Gran, but his Gran tells him that she expects Mr. Harris knows what he is doing, and that it will all be OK come Saturday. 

This cosy fireside chat is interrupted by a knock on the door. Some local lads have seen Billy move in and ask if he would like to join for a kickaround. He joins in, telling them a little about his past, although he can't back up any of his claims with a good performance with the ball. However, they still ask if he would like to play for their team, The Merrydowners, after he turns out for the Groundwood team on Saturday morning. 

At the Groundwood game, Billy is instructed by Mr Harris to stay as far forward as possible. This Billy does, although the rest of the team is useless, and soon they are behind. This leaves Billy with a quandary, should he fall back to help out the defence, or should he keep obeying Mr Harris's instructions and stay forward. 

I am enjoying the arrival of Mr Harris, especially since the boys are already referring to him as "Hardnut Harris." Great stuff, and a real slice of schoolyard life. Billy in his Gran is also adding fuel to the fire of their relationship, and with the arrival of the local boys asking Billy to play, another thread is added to the tapestry of Billy's life. Although not partially demanding, all of it is lovable, and we have plenty to keep us occupied until the real drama arrives in the next issue as Billy takes decisive action on the football field. It is not the most exciting of the strips to feature in this week's issue, but it is easily the best and the one I enjoyed most. Billys Boots has had a good run throughout 1975, and as we rapidly approach Christmas it is still giving me plenty to smile about.  

Rating: 7/10

Best line: "I bet you didn't really play for England schoolboys!"


Hot Shot Hamish

Hamish is escorting Alfie McPhee back to his lodgings after Alfie's pal had been arrested for stealing at Princes Park. The local toughs give the pair a rough time, blaming Alfie for Tommy's arrest. They face a barrage of insults and rotten vegetables until eventually Hamish has enough and turns on the toughs, hitting a cabbage with his hot shot to send them on their way (yes, really).

Setting into Hamish's lodgings, Alfie is soon comfortable in the team and contributing on the field. Beating players and scoring goals, he helps Princes Park win their next three games, earning him the front page of the sports papers and the love of the crowd. It does have its downside, it seems to have gone to his head, and as he scores his next goal he celebrates in front of the crowd while the rest of the team looks on, bemused by his ecstatic behaviour. 

What a transformation of Alfie McPhee, and not for the better. He is certainly playing better, although his behaviour suggests he may soon be having further issues with the team. This drama pointed towards future issues, but for me, the best part of the strip was the first page as Hamish escorted Alfie out of his former lodgings. The gang of toughs watching on, and then throwing fruits was great, and it looked just as good on the page as it read. It was fun, we saw an angry Hamish, and it ended with the right man taking a cabbage to the face, courtesy of the hotshot. The rest of the strip paled in comparison to this, as the first page carried both humour and drama in equal measure, A better-balanced issue that followed in this vein would have seen me rate it higher, although even as it is it is still one of the best in the comic. 

Rating: 7/10

Best line: "The boy's the power-house o' the side!" 


Issue final ratings:

Overall: 6.5/10

Best Story:  Billy's Boots 

Best Line: "Well, I'll tell him...and if does nothing...I'll make those speed-mad idiots wish they'd never seen a car!" 

Best Panel:


Roy's Sports Quiz: 



Sunday, September 8, 2024

Tiger 18th October 1975

 I'm a day late with the blog this week. Unfortunately, I got caught up in the excitement of the arrival of Spring and spent the weekend in the garden rather than with my comics. It's true what they say, a man does need balance in his life. It's now Sunday evening, and with a sore back, and the dread of the approaching Monday morning, I have a couple of hours of solitary time to catch up with all my friends on the pages of Tiger. A lovely way to cap off a busy weekend, and one last chance to lose myself in the fantasy world before I return to work tomorrow. 

18th October 1975

Roy Of The Rovers

Duncan McKay is having a tough time playing against his old club Portdean, and not only is he receiving a hostile reception from his former teammates, but he is also facing a barrage of abuse from thirty-thousand Portdean supporters. Roy is worried about his temper, and rightly so, as McKay gives away a penalty and Portdean goes one-nil up. 

Roy shows some sympathy for McKay, and the rest of the team rallies around him, giving him plenty of support on the field. However, McKay shrugs this off, and as Roy scores an equaliser McKay tells him that he should have looked to pass to him. 

As Melchester are coming off at halftime, Portdean supporters spill onto the field, forcing Rovers to surround McKay in a protective ring as they walk off. In the dressing room, McKay is ungrateful, telling the team he doesn't need babysitting. This angry mood carries over the second half as McKay's footballing becomes as wild as his mood, leading to him giving away another goal that gives Portdean a two-one advantage. 

This story is beginning to blossom, and I am finding this conflict with Duncan McKay and the rest of the world quite entertaining. He seems to have trouble with everyone and it is going to take a lot of diplomacy from Roy to get him back into the fold. The football action was standard for Roy Of The Rovers, with Roy scoring with the inevitable Roy's Rocket (not yet Race's Rocket I notice). The rest of the action mainly consisted of Duncan McKay's angry face or numerous players coming at him from various angles. The panel of him giving away a penalty is a firm favourite, but the colour cover of the story got us off to a great start and laid out a lot of the groundwork for what was to follow.  The very first image captured the speed of the opposing players, and the trouble McKay was about to face with several signs of "Traitor" in the crowd clearly visible. This story is improving week by week and with plenty of conflict, it remains one of the dramatic stories in the comic. 

Rating: 7.5/10

Best line: "The ungrateful perisher! Doesn't he realise that we're trying to help him?"


Skid Solo

After an argument with a Hollywood stuntman, Skid now finds himself challenged to a race through a deserted film set (and NOT a desert film set as I first read).

The cars are old-fashioned but fast and soon the pair are off with the stuntman, Karl Hartz, taking an early lead. A broken fire hydrant sees Skid sliding off the track and towards a building. However, it's only part of the film set and Skid smashes easily through and back into the race. 

Skid catches up and takes the lead, only for Hartz to take a shortcut and regain first place. The rest of the race continues like this until Hartz attempts a jump that doesn't come off and he crashes into the water.  Skid stops to offer a lift, but Hartz is a poor loser and tells him to beat it. The story ends with the friends all smiling, and Tommy telling Skid they won't be seeing Hartz again. 

The story wasn't much, but the cars and the racing looked fantastic. Two old cars smashing their way around a film set with jumps and cars bursting through buildings appealed just as much to my middle-aged eyes as it would have when I was ten years old. I quietly parked the storyline and just indulged myself in this fun romp, and I was rewarded with dynamic art and a story that flew by in a flash. I previously hoped that this would go longer, but I'm satisfied with what we have here. The story was exactly what it should have been. We had a few laughs and some fantastic art, and we are a week closer to the new Grand Prix season. 

Rating: 7/10

Best line: "This is going to be rough! At this speed...hitting that wall...this car is going to disintegrate!" 


Martin's Marvellous Mini

Tiny and Martin are preparing to go to Haiwaii, but first, they have the small problem of some squatters taking over their caravan. The squatters are adamant that they won't move on, leaving the boys to hit upon an ingenious solution. Hooking the caravan behind their car, they tow the squatters away and take them for a ride. The ride is high speed and rough before they eventually park outside a smelly glue factory. This is all too much for the squatters, and they abandon the caravan. 

Taking the caravan back home, Martin tells his Dad that they are off to Hawaii next week, but first they have to raise some money. Once again the good people of Buxton Street rally around the two lads, and with some fundraising initiatives, Martin and Tiny find they have money in their pockets as they wave farewell to their friends and family. As they drive away they have dreams in their heads of what might await them in Haiwaii, although we will have to wait until next week to see if their expectations meet reality. 

The squatters issue took a page and a half to resolve, which I found commendable. All too often the issues of the previous week are dealt with in the first panel or two, so to see it spun out into something more substantial was satisfying and gave the story an extra heft. The final part of the story was lightweight in comparison, yet heartwarming as the lads were once again welcomed into the bosom of their local community. Buxton Street and the community there help root the story, and no matter where they go or what they do, Tiny and Martin will always have a home to return to. The panel showing the fund-raising pushed the story along swiftly in a single image and propelled us to the trip to Hawaii. Tiny and Martin look very pleased in the final panel as they dream of what awaits them, and I can only hope it lives up to their expectations. 

Rating: 7.5/10

Best line: "You can't beat the Buxton Street folk! They really try to help us!"


Nipper 

Andy Stewart has ordered Nipper to leave his caravan and move into one of the club lodging houses. Nipper is unhappy with this situation, and as he talks to Mike he becomes angrier and angrier, eventually deciding that he won't go to the lodging house and will not report to his new landlady, Amy Fletcher, as required.

It doesn't matter what Nipper thinks about the situation, for just after six pm Amy Fletcher arrives at his caravan and drags him out by the ear. She's one tough lady, and a minute later she has Nipper in the car with a small kit bag and is driving off. Nipper is concerned about his dog Stumpy, but Amy tells him that dogs aren't allowed and that Stumpy can look after himself. Nipper yells at Stumpy to follow that car, but as they drive away he has the thought that it might be better that Stumpy find a new master as life isn't going to be worth living now, not even for a dog. 

Amy Fletcher was everything I expected and more. What a wonderful character and I anticipate plenty of good interaction between here and Nipper. This adds another layer to Nipper's ongoing saga with Danny Marvin, and although we are moving away from the football pitch, the drama remains high and just as interesting. I wouldn't mind if we didn't return to the field for several weeks, as right now all I want to see is more of Nipper and his new situation. This is an opening salvo as the story moves in a new direction, and the barrage that follows should be worth every penny as Nipper prepares for war with Amy Fletcher. 

Rating: 6/10

Best line: "What are you doing skulking in this horrible caravan? You were supposed to report to my residence at six o'clock sharp!"


Johnny Cougar

Johnny Cougar has come out of his self-imposed retirement to fight the dirty wrester, Hardy Steele. So far Steele has steered away from his dirty tactics, but as the bout becomes fiercer he comes dangerously close to returning to his former ways. A tough call from the referee sees Steele eventually snap, and he once again resorts to dirty tactics with the strip ending with Steele catching Cougar in a headlock and about to deliver a sneaky punch. 

I was hoping that we would get to this point, and although it took most of the strip we got there in the end. Steele did his best to fight fair, and it was only through unfortunate circumstances that he was pushed to become his former self. The fight is on now, and after a month of set-up, we have finally got Johnny Cougar fighting Steele as he encountered in the past. This extra work in the build-up is paying off as we are far more invested in this fight than if Cougar had just fought Steele as his next opponent. We have a solid backstory, the drama of Cougar retiring, and the manipulation of Splash to get them here, all adding a new dimension to what is essentially a fight between good and bad. A common story, but one elevated by all the hard work that went in before. 

Rating: 7.5/10

Best line: "Listen people, I'm fighting this contest fair...and what thanks do I get...none at all! It's Cougar who's forgetting the rules!" 


Hot Shot Hamish

Hamish has got young Alfie McPhee into the Princes' team, but Alfie's pal Tommy is causing trouble and roping Alfie into robbing the club's safe. Hamish catches Tommy in the act, but Tommy quickly fingers Alfie, telling Hamish that he helped get him in. 

Hamish ignores Tommy's accusations and picking him up by the neck, he hands him over to the police in a very public display. 

With the troublesome Tommy dealt with, Alfie resumes the game, this time playing freely without any worries on his mind. The result is obvious and after some fine play on the field, he sets Hamish up for the hot shot, before scoring the match-winning goal.

Although carried from the field on the shoulders of his team, Alfie still has worries, telling Hamish that he lives with Tommy and there's bound to be trouble when he returns. Hamish is never one to back away from trouble and he offers to walk Alfie back to collect his things. However, in the final panel, we see that Alfie wasn't exaggerating, and there is quite a crowd of toughs ready to sort out the Princes Park players. 

I am relieved for Alfie and equally pleased to see that we still have trouble brewing at the end of the strip. The complications of being implicated in stealing from the safe were quickly dealt with and with a sense of fairness and humanity. We didn't linger too long on the ins and outs of the situation, and Hamish moved quickly to dispense justice. This was a highlight, and the moment he dragged Tommy out onto the pitch while calling for the police was a striking image that focused the story and neatly wrapped up the halftime theft. The drama of the story is restored in the final panels, and the tense situation that Hamish and Alfie are now facing is captured well in the intensity of the faces of the thugs watching them. The artist has done a superb job of adding an air of menace to the situation, and with this final image, the story becomes a must-read for next week. 

Rating: 7.5/10

Best line: "It's a rough area, Hamish. The people won't like Tommy being taken by the police because o' me!"


Billy's Boots

Mr Harris has arrived at Groundwood school and is making an early statement by dropping all the boys who played in the first eleven who lost the previous game. This puts Billy in an awkward position, as he wasn't selected for that game, but he did end up playing as a sub. He tries to explain this to Mr Harris, but he comes across as trying to be smart. However, Mr Harris throws a ball at him, offering him a chance to win a place in the team, only for Billy to miskick the ball and have ricochet back into his head. 

Arriving home later, Billy is shocked to see an ambulance outside his house, and he fears the worst for his Gran. Approaching, he finds that she's OK, but his Aunt Kate is being rushed to hospital. This has repercussions for Billy and his Gran, as the house they live in belongs to his Aunt and she wants to sell it. Billy goes with his Gran as they search for a house to buy, and after finding one good prospect Billy runs into some local boys practicing for a game against the local council estate. As they look around the house, Billy thinks that he might play for the local boys if he doesn't make the school team, although this idea is put on the back burner when he returns to school and finds himself surprisingly picked for the school team.

A great issue with further insight to Billy's home life. Although it is a story about a schoolboy playing football with magical boots, it is these home dramas that keep me turning up week after week. They are often more interesting than the football, and a nice break from seeing Billy losing his boots in a variety of ways. I never thought a comic showing a boy and his Gran shopping for a house could be so good, but we are in an era of wall-to-wall real estate shows, so perhaps I have become conditioned to such things. I wouldn't have batted an eye if Kirstie Allsopp and Phil Spencer suddenly appeared and asked Billy's Gran what she thought of the place. All good, humble, down-to-earth stuff, and surprisingly enjoyable. We have also had some seeds sown for a game against the local council estate, although my only thoughts were I hoped Billy lived in a better part of town than I did. If he lived near the estate I did when I lived in the UK he would more likely get shanked than score a goal. Plenty to look forward to here on several levels, and I am continually surprised by which parts of the story excite me. 

Rating: 7.5/10

Best line: "This is a nice house. Five bedrooms... twenty-five thousand pounds! And this...a bargain at twenty thousand..." 


Tornado Jones 

Tornado Jones is about to be shot from a cannon and over Wembley Stadium as we join the action this week. 

After the obligatory countdown, the cannon is fired, and Tornado Jones is shot over the stadium. The flight goes well, although his landing is rough. Hitting the safety net on the other side, Jones finds it collapsing under him and he falls onto the roof of a car below before bouncing off and crashing to the ground. He's unconscious but alive, and the next day the newspapers are full of his exploits. Propped up in his hospital bed, Jones takes it all in and considers what he might do next. 

A big stunt that didn't come across on the page as thrilling as it might have. The first page was all countdown and the safe firing of the cannon, and it was only on the second page that things became interesting. The fact that Tornado Jones only has three lines of dialogue, in the first panel and in the last couple, gives you some idea of how much the story relied on the thrill of the shot to carry the plot rather than the characters themselves. Hopefully, this introduction to Tornado will be expanded on in future issues and he becomes more interesting. As things stand now this is all a bit bland and not even the thought of a man being fired out of a cannon and over Wembley Stadium wasn't enough for me to invest more than a couple of minutes reading it.     

Rating: 6/10

Best line: "Wish me luck folks...I'm gonna need it!" 


Issue final ratings:

Overall: 7/10

Best Story:  Billy's Boots 

Best Line: "Melchester's welcome to him! He's rubbish!" 

Best Panel:


Roy's Sports Quiz: 



Tiger 22nd November 1975

An eye-catching cover has me optimistic that we are in for a good issue this week. I'm fifty years old, yet I still give my heart to the...