It's been a little while, but I'm back. Like John Lennon famously said, "Life is what happens to you while you make other plans". Well, a lot of life has happened since my blog post. Hopefully, I shall be a little more regular going forward, although to be honest, I'm never going to be back to posting weekly like I used to do. Enough about my life, let's check on the lives of those in Tiger comic, April 1976.
Tiger
10th April 1976
Skid Solo
A Grand Prix car takes pride of place on the front page, but it's not Skid Solo's, and neither is it Tommy Carter's. Rather, it belongs to Buster Benson, three-time World Champion, now racing in his final race.
At the trackside, Skid sits in his wheelchair, telling Tommy of Benson's exploits. He earned the nickname "Buster" much like Crash Carter earned his by busting cars in a variety of fashions.
Skid tells Tommy that, despite this, Buster Benson became World Champion. He hated losing, and this motivated him, even today as an older racer in a slower car.
Tommy takes all this on board, and as the race starts, he is impressed with Benson's speed off the line. However, soon cars begin to pass Benson, including Tommy.
However, Tommy has trouble with an oil leak, and he pulls into the pits for Sandy to fix it. He emerges back on the track a lap down and just behind Benson. As the race continues, Tommy remembers Skid's words that Benson hates to lose and that this is Benson's last race.
The race ends with Tommy coming in last, just behind Benson. Benson is happy; he was slow, but at least he wasn't last. Later, as Benson walks away, Skid quietly says to Tommy that it was a very nice thing that Tommy did on the track, although Tommy mumbles that he doesn't know what Skid is talking about.
A good lesson for Tommy early on, as Tommy learns that Buster overcame his nickname to later win the World Championship. This is paired with a feel-good ending; however, the story overall felt rather bland and didn't make a strong impression. With Skid still off the track, the Tommy storylines are failing to grab me satisfyingly, and although I can see a lot of potential with the direction we are heading, it remains unfilled.
Earlier in the year, we had drama with Skid's accident and his time in the hospital. This has now dissipated, and we are left with a story bereft of its hero and seemingly struggling for direction.
Once can't fault it too much, the artwork remains superb, and the stories still have a feel-good factor that is heavily influenced by Skid Solo's personality. With just a little more edge, we would be back on track, but for now, we are in a rut, and something needs to change.
Rating: 5.5/10
Best line: "Well, not bad for an old man, Skid. At least I can say...I wasn't last!"
Hot Shot Hamish
Hamish has been feuding with McKirky, following a family tradition of four hundred years. However, as a great tree is falling upon McKirky, Hamish stops it, holding up the tree and saving McKirky's life.
With this act, 400 years of feuding are over, and Hamish and McKirky shake hands in peace. McKirky tells Hamish that he is in his debt, and one day he intends to repay him.
On the football side of the story, Princes Park is two games away from winning promotion. The first game they play ends in a draw after a fortuitous goal from Hamish, and it all comes down to the final game. As the players come down the tunnel toward the pitch, they are greeted by McKirky, who vows to repay Hamish. With that, he leads the McKirky Pipers forward, and the team is treated with the sight of a pipe band bringing them onto the field while the rest of the stadium is tense in anticipation.
The strip standard strongly, the opening panels full of drama, and plenty for the eye to feast upon. The final few panels were equally compelling, with the sight of the McKirky Pipers making their way across the pitch an unforgettable way to finish the strip.
The rest of the strip couldn't quite match these moments, and although we had some football action, none of it reached the heights of the panels containing Hamish and McKirky. There was a crackling electricity between McKiky and Hamish, both characters sharply defined and contrasting well on the page and in the story. The 400-year feud was buried rather easily, yet Hamish and McKirty retained a flinty dynamic which should propel the story through to next week.
Strong characters, a healthy dose of humour, and the always excellent artwork made this a solid entry, and with a slightly stronger storyline, I would have rated it much higher.
Rating: 6/10
Best line: "A Balfour...risking his life for a McKirky! I canna believe it!"
Johnny Cougar
In a strange twist, Johnny Cougar is now a school teacher and dealing with unruly students rather than fearsome wrestlers.
One of his chargers, Dickie Dawkins, has decided to play a trick on Johnny, placing a medicine ball behind Johnny as Johnny addresses the class. However, Johnny has a sixth sense and knows the ball is there. Picking it up, he throws it at Dawkins, telling him to put it away.
Cougar then sends them a long run, which aggravates Dawkins further. Dawkins has a plan, and with his friend Arnold, he falls behind the runners. Hiding in the groundsman's shed, they plan on coming out and joining the others by the end of the run. However, an Indian cry sees Johnny smashing into the hut and chastises the two boys.
Not only do the two boys have to write 100 lines, but they also have to complete the run, and by the time they return, their classmates are already in the shower and relaxing.
Meanwhile, the headmaster has pulled Johnny to one side, telling him that he would like him to take the boys away for a summer camp in the New Forest.
I was wondering how they were going to shoehorn in the physical nature of Johnny Cougar when he is portrayed as a teacher at a school. The answer was to have him smash into the groundkeeper's shed in a panel that captures Johnny in a typical wrestling pose. I can't say I'm one hundred per cent sold on a Johnny Cougar story outside the ring, but we have seen such stories before, and seen them work.
Next week will be make or break in this regard. If it's a strong episode, then all well and good. But if not, it will be a tough ask to get me to invest in a story where Johnny is babysitting some teenagers.
Rating: 6/10
Best line: "yyfufuf"
Billy's Boots
Last week on the pages of Billy's Boots, we met Reg Wood and his indomitable mother. Not only did she drag Reg away from practice by his ear, but she also stopped to give Mr "Hardnut" Harris a piece of her mind.
After training, Mr Harris suggests that Billy and Jimmy pay a visit to Reg Wood and find out why his mother won't let him play football. The two boys oblige, although stopping at Reg's place, they find that he is out with his mother, and only his father is at home.
His father is welcoming, and inside the house, they find several large photos of Reg's Father playing for Wales. He tells them that he was a good keeper, but only played for the national team twice; in the second game, he sustained a serious leg break and never played again.
This explains Reg's mother's reluctance to let Reg play, but his father assures the two boys that he will try to talk her around. The next day, Reg appears at training, and the team can once again see what a great keeper he is. A while later, his mother appears, this time with his father in tow, and she tells Mr Harris that she still has to think about whether she will allow it.
The first few strips in this issue have seen weak stories propped up by strong artwork. In Billy's Boots, we finally get a compelling storyline that is ably matched by artwork that reinforces the words on the page.
The story of Reg's overprotective mother plays well to the audience it is aimed at, and still holds up well today. It is relatable to both the young audience and to those adults who choose to pick up the comic later, although the adults reading it may feel more aligned with Reg's mother's point of view, rather than having sympathy for Reg.
Reg's father's flashback to his accident was handled well, and I found myself enjoying the page it took to tell just as much as any of the pages showing Billy and Jimmy playing football. The moment was touching and created sympathy not just for Reg, but also for his father and his mother. After seeing this backstory, I found I had a lot more empathy for Reg's Mum, and it makes the outcome of the story all the more weighty as we want an outcome that satisfies all parties involved.
I am already anticipating that next week's story may again be my favourite, as Billy's Boots continues its strong run.
Rating: 8/10
Best line: "Oh, yes...he's good! But so were you!"
Martin's Marvellous Mini
Martin and Tiny have entered the Cairo to Cape Town rally, despite Sir Hilary Hake trying to have them banned.
After a rough ferry journey to Cairo, they take the car for a drive, seeing their first camel and having a taste of life in the desert. They are curious about the tanks left in the desert after World War Two and are surprised when one opens fire at them. The tank is manned by two men who have been paid off by Sir Hake, and they are disappointed to see Tiny and Martin escape deeper into the desert, although they do comment that Tiny and Martin are driving toward the Valley of Drifting Sand, and it's unlikely that they will ever be seen again.
Tiny and Martin are soon stuck and, after much effort, free themselves, only to find themselves driving toward another tank. Luckily, this one isn't manned, and as they explore around, Tiny picks up an old sign. Written in German, it warns them of mines, and the two lads realise they have driven into a minefield.
I still can't get used to this new artist. Normally, I embrace change easily, but in this case, every time I look at the page, I feel I am taken out of the story and distracted by the fact that these don't look like the Tiny and Martin I know and love.
The story remains as strong as ever, and on another day, I would fully embrace the story being told. Old tanks in the desert, a minefield, and the peril created would normally be right in my wheelhouse, and yet I just can't fully engage with the story being told visually.
I still think the story is strong, and this would score much higher if I could get past the artwork. The fault is all mine, and I'm sure I will be enthusing about future episodes, but for now, the strip is doing just enough to keep me reading until next week.
Rating: 6.5/10
Best line: "Gosh! Look at that...a tank!"
Tornado Jones
After a week's break, Tornado Jones returns with a new adventure. On his way to a ride at a Spring Fair, he comes across an oil tanker that has skidded into the ditch. Jones avoids an accident but finds the oil on the road to be treacherous and narrowly avoids crashing into the bridge.
While he is surveying the scene, a motorbike is fast approaching. Jones attempts to warn the rider, but the rider pays no heed and speeds by. Gunning the engine, the rider easily jumps his bike onto the rail of the bridge, riding safely along it before jumping off at the other end.
The tanker driver is impressed, while Jones is dismissive, calling the rider crazy. Continuing on his way, Jones arrives at the fair and prepares for his stunt, speeding through a wall of ice. However, as he speeds towards the obstacle, his bike suddenly fails him, forcing him to pull up short. He tells those watching that it will take him an hour to fix it, when suddenly the mysterious rider appears. This rider yells that he'll do it, and before Jones has time to react, the rider has accelerated through the wall of ice and exploded out the other side.
I have a love-hate relationship with Tornado Jones, and this week I come down on the side of love as it delivers a fun story that kept me engrossed for the pages it ran.
The story is relatively simple, and the clean artwork helped keep up the pace of the story as I quickly read through. There wasn't as much silliness as we sometimes see in Tornado Jones, and the humour was more fun than silly when it did occur in this issue.
We had several dramatic moments, firstly with Jones avoiding an accident, and then with the mysterious rider twice providing dynamic moments on the bike. In not many panels, the story was able to be laid out, while the stunts kept up the energy levels, providing just enough detail to keep one reading.
This was a well-crafted story, and one of the better Tornado Jones stories I have read for a long while. Hopefully, this should continue through the next week, and if so, I shall have to eat my words about some of the earlier Tornado Jones stories. This was solid from start to finish and deserves recognition for being one of the best stories in this week's comic.
Rating: 7/10
Best line: "Stone the crows, here comes a motor-bike! That guy must be doing a ton!"
Roy Of The Rovers
Melchester Rovers are playing Deans Park in the sixth round of the F.A. Cup. The Deans' manager, Brian Davidson, has gained a psychological advantage, wearing a loudly coloured jacket and proclaiming it to be his lucky jacket.
Roy is angry at his team for believing in such things and tells them to forget the gimmick and just concentrate on scoring goals. He puts his words into action and has an early shot that is pushed aside by the keeper.
From the resulting corner, the ball is cleared by the Deans Park players. On the sideline, Brian Davidson waves his jacket, and the Rovers think it is signalling that one of the players is going to make an overlap, but it is merely a distraction, and after a cross-field pass, Deans Park scores.
After this, Rovers come under further pressure, with Roy pitching in on defence. Seeing Brian Davidon taking off his jacket, Roy can see that he is signalling for a short corner. reading the play, Roy reacts swiftly, not only kicking the ball out but also making sure to hit the jacket, carrying it back into the Rovers fans sitting behind Davidson.
With the jacket out of the equation, the complexion of the match changes. Roy first sets up Blackie to score the first game, before scoring one himself in the second half. With this, the match is won, and the story of Davidson's jacket is over.
A great story, and I'm happy to see that the second half of this week's Tiger comic is considerably stronger than the first half.
I didn't think a story about a manager's jacket could be so good, but this was excellent. Once again, it was Roy driving the action, and he was the strongest character on the page and in the story. Although he dominated the strip throughout, as well he might, after all, it's his name in the title, there were still a couple of cameos from other characters in the story. The Melchester fans once again proved their worth, and the interaction between them and Roy was a key part of the story. It hasn't always been such a rosy relationship, but here we see the two working together for the benefit of the club.
As for the other players, it was only Blackie Grey and Charlie who got any lines, with Charlie's being merely an apology to Roy for the goal scored. This does make the story rather lopsided, as Roy is again a one-man team, but I am happy to overlook it on this occasion as I found myself invested in the outcome of this tale.
The jacket was an inetrestiung mcguffin, and one that sounded plausible, as was Roy's solution. It gave football a chance to take centre stage, the jacket driving the story without having to appear on every panel.
A tasty tale, and one that helps lift this week's issue from a slow start. Roy continues with his strong run, and one can see here why he was eventually given his own comic.
Rating: 7/10
Best line: "No, you idiots...it's just a decoy! Cover the far post!"
Nipper
Nipper is still suffering from memory loss, and the story is complicated by the return of Nipper's former guardian, Munger, who insists that Nipper was his accomplice in several crimes.
Nipper doesn't want to believe it, but Munger takes him to an abandoned house in the rough part of the docks. Pulling up some planks in the fireplace, Munger shows some money in an envelope, and more importantly, a balaclava, which he tells Nipper he used to wear during burglaries. A name sewn into the hat is damning evidence, and the "N Lawrence" is plain for all to see.
Munger reiterates his demand for 100 pounds to keep him quiet, and Nipper is still worried about it as he arrives at Blackport's next game. Some quick questions to Mike about Nipper's background don't ease his anxiety, and as the game begins, Nipper makes a mistake, leading to an early goal against them.
From the bench, Andy Stewart can see that Nipper has something on his mind. He makes it quite clear that if Nipper continues like this, he won't be coming with them for their next European game.
Nipper ends this week's comic on a high note. It may be the darkest story in the comic, but it is also one of the best.
teh gritty realism we are used to is obvious on the page, even if the story of Nipper's memory loss is rather fanciful. Munger is a great villain, and the artist more than does him justice with his face leering out at us in the first part of the story. One can almost smell the cigarette smoke; it is visceral.
Elsewhere, the football action is solid enough, although it is Nipper's friendship with Mike that remains the constant. Their chat as they run onto the field has an easy, naturalness of two friends, and helps deepen the story in just a couple of lines. The story is progressing nicely on two fronts: the main Munger storyline, and the football side of the Nippers' performance suffers. Both are feeding off each other, and I'm hooked. This should be one to watch in the coming weeks, as Nippers' struggles get harder week by week.
Rating: 7/10
Best line: "fufuyf"
Issue final ratings:
Overall: 7/10
Best Story: Billy's Boots
Best Line: "It's that old tank! Get off the road before we get clobbered!"
Best Panel:
Roy's Sports Quiz:



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