Skid Solo on the front cover is usually a good indication of how the rest of an issue of Tiger will be, and looking at the cover of 24th November 1973, I can safely say we are in for a good one. You might think that I am easily swayed by the color, but there are many things I like about it, so let us jump straight into the Skid Solo story.
Tiger
24th November 1973
Skid Solo
Mustachioed villains. Old racing cars. An island location. This Skid Solo story is putting it all out there. I must admit, I'm a sucker for a mustachioed villain, and in the bandit "Speedo" we have a classic of the genre. The story begins with a race about to begin between Skid and this bandit before we flashback to the preceding events that lead us to this point. It all began with Skid and Sandy taking a boat out for the day before they decided to land on an island (palm trees, white beaches). Here they run into some gunman who takes them before their leader, the wonderfully mustached Speedo. Speedo offers to race Skid in some of the cars from his collection, an offer that Skid declines, that is until he finds that Speedo has sabotaged his boat and he is stuck with no option but to race. Skid selects a car, which Sandy dutifully brings up to race speed overnight, before we finish as the race begins, setting up a nice cliffhanger into next week's issue. Without any racing action, this story holds my attention throughout, and there is plenty that catches my eye on the pages. The old cars look great, the location is exciting, and the villains are superb. This is all building for the next issue, but even so, I find I dwell over this story for a long time, soaking in every piece of the artwork.
Rating: 7.5/10
Best line: "Och, mon, it's sheer madness to go racing in these things! They're museum pieces"
Roy Of The Rovers
Roy of the Rovers returns to the Jumbo Trudgeon/Pudley village storyline this week. Colonel Chadwick is still leading the protest against the heavy traffic when Roy and Jumbo arrive directly from their game via helicopter. With Henry Trudgeon beside them, they propose a solution., The bad blood between the families began with a gold game, and Jumbo suggests it could be resolved with a golf game. Roy goes one better and suggests a penalty shoot-out between himself and a professional player of Henry Trudgeon's choosing, with the winner deciding the fate of Pudley's traffic bypass. The twist in the tale comes with Colonel Chadwick choosing Jumbo to represent him in the shootout. A penalty apiece sees the issue ends with all to play for and the rest of the Melchester players wondering aloud who will win, and suggesting that surely Jumbo has to let Roy win for the sake of peace in the village. An improvement from last week, the story is slowly coming together, although, I must admit, I already have my eye on the horizon in the hopes that we can move past this soon. It's good to see some conflict within the team, even if it is only slight, and I too am wondering how this shootout will end. Next week we will all find out together.
Rating: 5/10
Best Line: "What the heck is going to happen?"
Martin's Marvellous Mini
Things move pretty fast in Martin's Marvellous Mini, and this week's issue slides across the pages in great style. Finding themselves unexpectedly in a stock car race on ice, the boys made a good go of it. After a slow start, they gain traction, and after a couple of slippery laps, they find an escape when another car crashes through a barrier. Taking their chance, they drive into the woods and freedom. The story ends as Tiny and Martin board a train for Paris, only for the villains to board the same train in the very next panel. It was hard to get a grip on this story, it all flashed by so fast, one minute they were negotiating the race, the next they escaped and we were on a train to Paris. I do like it for this, it is non-stop and lifts the pace of the comic, especially after the pedestrian Roy Of The Rovers story that preceded it. Fast and likable, this week sums up all I like about Martin's Marvellous Mini.
Rating: 7/10
Best line: "Gosh, what a pile-up! Put the brakes on!"
Johnny Cougar with Splash Gorton
Splash Gorton takes centre stage as we begin a new Johnny Cougar adventure. The story begins with Splash about to dive from a cliff-top for charity. After a safe dive, and avoiding a treacherous current Splash and Johnny are approached to take part in an expedition for sunken treasure. Splash's diving skills are required in the dangerous waters of the Pacific. Wrestling is bought into the fold as the expedition leader invites Johnny, it seems wrestling is also popular in the South Seas. A pleasant enough introduction to their next adventure, I appreciate that we get to see Splash showing some of his swimming skills, and I think this bodes well for future issues. It's also nice that we get to see Splash's pet penguin, it all adds to the kooky vibe of his character. I wonder how the wrestling in the South Seas will go, it does feel shoehorned in at this stage, but I understand that it is Johnny Cougar's name at the top of the title. A light issue this week, but enjoyable.
Rating: 6/10
Best Line: "Cougar foolish to worry...Splash heap fine diver and swimmer!"
A Horse Called Ugly
Last week Julian Carr's horse, Guardsman, missed a jump but finished strongly before Joe and Ugly started on the show course. This week we see the outcome of Joe and Ugly's round. Things start well enough for them, and Angela in particular is excited by the prospect of a clear round. However, on the second-page things take a turn as Joe's saddle breaks and he is left clinging to Ugly. Things go from bad to worse, Ugly crashes into a fence, and then takes off, leaving Joe calling him in dismay. This week is on par with last week, and the story works well in two halves, on the first page everything goes well, the second page everything goes bad. I do like the dramatic drawings of the horses in action, and there is a couple of panels that stand out this week in that respect. Even if I'm not a fan of the overall storyline, each issue is exciting and dramatic, key ingredients in these comics.
Rating: 6.5/10
Best line: "What a ghastly thing to happen. Joe could be badly hurt"
Football Family Robinson
Fred Robinson still has his mind on the information that Kevin has in regard to Rodney Bull. Last week their home match was delicately poised, the opening panels this week see them pull out a 2-1 victory with only minutes remaining before Fred and Kevin abandon Viv and Ma to go have a look at what could be vital information. Viv is not to be outsmarted however and finds them staking out well-known crinal Bernie Maxwell's place. She confronts them, just as the man they were watching disappears, and they miss a vital chance to help Alf. This week's issue has great interaction between the characters, and Viv steals every science she is in. She really is a firecracker, and the telling-off she gives Kevin is relatable to anyone that has ever had to face an angry wife. Great art conveys all the emotion, and the story feels as if it is picking up steam again. We have learnt a lot more about the criminals this week, and things are developing apace.
Rating: 7.5/10
Best line: "Dad and Kev have both spun us yarns to get out of going to the pictures. What's their game?"
The Tigers
Chunky is the mist help for his punting team when he's asleep. At least that is how it seems in the opening panels as his punt overtakes another, while Chunky takes a nap.Once he awakes the story pics up, although by the end it reaches a point where I wish he was still sleeping. First, his punting pole gets stuck, and he ends up having to be pulled from the water. Then, when the river forks, the Tigers seemingly stake the wrong fork. Several hours later in the darkness, Chunky finds himself suddenly hooked by a passing air balloon, and come morning we see our hero floating above the competing punts, although it seems his balloon is rapidly sinking. I'm going to put my cards on the table. I don't like it. The punting was ho-hum, but the air balloon was all too much for me, and even though it was only a couple of pages, it was all too much for me. I know, I am generally harsh on The Tigers, I try to be fair when I can, but I just don't get it. I'm scoring it lowly, but only because it's not my cup of tea. I'm sure there is an audience for it, just not at my house.
Rating: 3/10
Best line: "It-it's a blooming great b-balloon! I know I get carried away sometimes, but this is ridiculous!"
Tallon Of the Track
Jo is still on the trail of those that tried to take her life, although the clue of the matches associated with the bathhouse is temporarily put on the back-burner as Jo prepares the Ospreys for their next competition. There is some resistance to her, given that she is a woman, but she deals with this quickly enough with a display of outstanding riding ability. After a training montage worthy of a Rocky movie the story swings back to the mysterious bathhouse as Jo approaches in a dingy part of town. However, her approach has been seen by the two criminals within who intend on dealing with her. What a great cliffhanger to end the issue on, and as tough as Jo Tallon is, I fear for her being alone in this part of town. The story has riding action and this larger story in equal measure, and I enjoy seeing a strong female character like Jo take charge, the way she dealt with the dissent in the team is great, and anytime she is on a bike things happen. A strong finish to yet another solid issue of Tiger.
Rating: 7.5/10
Best line: "Look at that dame go! She's as steady as a rock!"